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Onimusha 3: Demon Siege: Difference between revisions

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'''Onimusha 3: Demon Siege''' est un jeu vidéo d'action-aventure hack-and-slash développé et publié par Capcom.
{{#subtitle: By GGLinnk}}
 
'''Research is ongoing, the information displayed here may be incorrect!'''
 
'''Onimusha 3: Demon Siege''' is a hack-and-slash action-adventure video game developed and published by Capcom.


__TOC__
__TOC__


== Versions du jeu ==
== Game Patches ==
 
{| class="wikitable"
! Name
! Version
! Status
! Programmer
! Source Code
! Download
|-
| OnimushaEnhanced
| 0.1 (Unstable)
| Abandoned
| [https://steamcommunity.com/app/6570/discussions/0/615085406669080468/ KleinGulo]
| Unavailable
| [https://www.dropbox.com/s/2hvnp9m0u48ax81/OnimushaEnhanced_0.1.zip Original] - [https://www.moddb.com/games/onimusha-3-demon-siege/downloads/onimusha-enhanced-v01 Mirror]
|-
| Onimusha 3 Widescreen Fix
| d0789eb
| '''Unknown'''
| [https://github.com/ThirteenAG ThirteenAG]
| [https://github.com/ThirteenAG/WidescreenFixesPack/tree/master/source/Onimusha3.WidescreenFix GitHub]
| [https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/onimusha3 GitHub]
|-
| Onimusha3Patch
| N/A
| In development
| [[User:Xydion|Xydion]]
| [https://github.com/xaviermonin/Onimusha3Patch GitHub]
| Unavailable
|-
| Onimusha 3: RE
| N/A
| In development
| [[User:GGLinnk|GGLinnk]]
| [https://github.com/Virtual-World-RE/O3RE GitHub]
| Unavailable
|}
 
== Tips ==
To "disable" the intro (Ubisoft logo), delete the logo.avi file from the Image/movie folder.
 
== Game Files ==
 
=== Saves ===
 
The game has a single save file for all 9 save profiles.<br>
The game does not seem to want to save some essential parameters such as the resolution.
 
The backup file is located in <code>/save/SAVE</code> at the root of the game file (Default : <code>C:\Program Files (x86)\CAPCOM\ONIMUSHA3\</code> or <code>C:\Program Files\CAPCOM\ONIMUSHA3\</code> on 32bit version of Windows)
 
==== Save data structure ====
 
{| class="wikitable"
! Address
! Order
! Type
! Description
|-
| 0x020C3C
| Little-Endian
| U32 ?
| Number of saves (SLOT 1)
|}
 
==== Functions that works with the backup file ====
 
'''Note: The addresses given here correspond to addresses generated by IDA Pro 7.5'''<br>
The function at address <code>0x555700</code> is constantly called when using <code>aSave</code><br>
<code>aSave</code> is the global variable that contains the string <code>/SAVE/</code>.
 
{| class="wikitable"
! Address
! Function name
! Instruction offset
|-
| 0x555980
| N/A
| +AF
|-
| 0x555A90
| N/A
| +AF
|-
| 0x555BA0
| N/A
| +88
|-
| 0x5576E0
| N/A
| +9F
|-
| 0x557FC0
| N/A
| +255
|-
| 0x559010
| N/A
| +FC
|-
| 0x559010
| N/A
| +281
|}
 
=== Interesting facts ===
The AFS archive ('''IMAGE.AFS''') of the PS2 version, once extracted and sorted, has the same files as those present in the folder ''Image'' of the PC version.
These files seem to be mostly compatible although the content of some of them does not load, especially some images.
The AFS archive also contains .irx files (Dynamic Libraries for PS2) and an ioprp280.img which are not part of the PC version.
Also, the PS2 files contain 5 audio files not present in the PC versions.
 
== Game versions ==


=== PlayStation 2 ===
=== PlayStation 2 ===
{| class="wikitable"
{| class="wikitable"
! Build
! Build
! Date de Build
! Build date
! Date de sortie
! Release date
! Région
! Region
|-
|-
| Release
| Release
| Inconnue
| Unknown
| 26 février 2004
| February 26, 2004
| JAP
| JAP
|-
|-
| Release
| Release
| 9 mars 2004
| 9 mars 2004
| 27 avril 2004
| April 27, 2004
| US (NA)
| US (NA)
|-
| Release
| Unknown
| July 8, 2004
| EUR
|-
|-
| Prototype
| Prototype
| 18 mars 2004
| March 18, 2004
| 20 mars 2021 (leak)
| March 20, 2021 (leak)
| US (NA)
| US (NA)
|-
| Release
| Inconnue
| 8 juillet 2004
| EUR
|}
|}


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{| class="wikitable"
{| class="wikitable"
! Build
! Build
! Date de build
! Build date
! Date de sortie
! Release date
! Région
! Region
! SecuROM
! SecuROM
|-
|-
| Release
| Release
| N/A
| N/A
| 25 novembre 2005
| November 25, 2005
| JAP
| JAP
| N/A
| N/A
|-
|-
| R 1.0.0.3
| R 1.0.0.3
| 12 janvier 2006
| January 12, 2006
| 24 février 2006
| February 24, 2006
| EUR
| EUR
| SecuROM 7
| SecuROM 7
|-
|-
| R 1.1.0.0
| R 1.1.0.0
| 01 mars 2006
| March 1, 2006
| Mars 2006
| March of 2006
| EUR
| EUR
| SecuROM 7
| SecuROM 7
|-
|-
| Release
| Release
| 31 octobre 2005
| October 31, 2005
| 16 mars 2006
| March 16, 2006
| US (NA)
| US (NA)
| Non
| Non
|-
|-
| Demo
| Demo
| 04 octobre 2005
| Octobre 4, 2005
| 2005 / 2006 ?
| 2005 / 2006 ?
| JAP
| JAP
Line 73: Line 188:
| Release
| Release
| N/A
| N/A
| 22 aout 2007
| August 22, 2007
| International (Steam)
| International (Steam)
| N/A
| N/A
|}
|}
[[Category:Games]]

Latest revision as of 12:55, 7 October 2023


Research is ongoing, the information displayed here may be incorrect!

Onimusha 3: Demon Siege is a hack-and-slash action-adventure video game developed and published by Capcom.

Game Patches

Name Version Status Programmer Source Code Download
OnimushaEnhanced 0.1 (Unstable) Abandoned KleinGulo Unavailable Original - Mirror
Onimusha 3 Widescreen Fix d0789eb Unknown ThirteenAG GitHub GitHub
Onimusha3Patch N/A In development Xydion GitHub Unavailable
Onimusha 3: RE N/A In development GGLinnk GitHub Unavailable

Tips

To "disable" the intro (Ubisoft logo), delete the logo.avi file from the Image/movie folder.

Game Files

Saves

The game has a single save file for all 9 save profiles.
The game does not seem to want to save some essential parameters such as the resolution.

The backup file is located in /save/SAVE at the root of the game file (Default : C:\Program Files (x86)\CAPCOM\ONIMUSHA3\ or C:\Program Files\CAPCOM\ONIMUSHA3\ on 32bit version of Windows)

Save data structure

Address Order Type Description
0x020C3C Little-Endian U32 ? Number of saves (SLOT 1)

Functions that works with the backup file

Note: The addresses given here correspond to addresses generated by IDA Pro 7.5
The function at address 0x555700 is constantly called when using aSave
aSave is the global variable that contains the string /SAVE/.

Address Function name Instruction offset
0x555980 N/A +AF
0x555A90 N/A +AF
0x555BA0 N/A +88
0x5576E0 N/A +9F
0x557FC0 N/A +255
0x559010 N/A +FC
0x559010 N/A +281

Interesting facts

The AFS archive (IMAGE.AFS) of the PS2 version, once extracted and sorted, has the same files as those present in the folder Image of the PC version. These files seem to be mostly compatible although the content of some of them does not load, especially some images. The AFS archive also contains .irx files (Dynamic Libraries for PS2) and an ioprp280.img which are not part of the PC version. Also, the PS2 files contain 5 audio files not present in the PC versions.

Game versions

PlayStation 2

Build Build date Release date Region
Release Unknown February 26, 2004 JAP
Release 9 mars 2004 April 27, 2004 US (NA)
Release Unknown July 8, 2004 EUR
Prototype March 18, 2004 March 20, 2021 (leak) US (NA)

Windows

Build Build date Release date Region SecuROM
Release N/A November 25, 2005 JAP N/A
R 1.0.0.3 January 12, 2006 February 24, 2006 EUR SecuROM 7
R 1.1.0.0 March 1, 2006 March of 2006 EUR SecuROM 7
Release October 31, 2005 March 16, 2006 US (NA) Non
Demo Octobre 4, 2005 2005 / 2006 ? JAP Non
Release N/A August 22, 2007 International (Steam) N/A