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'''Les recherches sont en cours, les informations affichées ici peuvent être erronées !'''
'''Les recherches sont en cours, les informations affichées ici peuvent être erronées !'''


'''Onimusha 3: Demon Siege''' est un jeu vidéo d'action-aventure hack-and-slash développé et publié par Capcom.
'''Onimusha 3: Demon Siege''' is a hack-and-slash action-adventure video game developed and published by Capcom.


__TOC__
__TOC__


== Les patchs ==
== Game Patches ==


{| class="wikitable"
{| class="wikitable"
! Nom du patch
! Name
! Version
! Version
! Développement
! Status
! Programmeur
! Programmer
! Code Source
! Source Code
! Téléchargement
! Download
|-
|-
| OnimushaEnhanced
| OnimushaEnhanced
| 0.1 (Instable)
| 0.1 (Unstable)
| Abandonné
| Abandoned
| [https://steamcommunity.com/app/6570/discussions/0/615085406669080468/ KleinGulo]
| [https://steamcommunity.com/app/6570/discussions/0/615085406669080468/ KleinGulo]
| Non distribué
| Unavailable
| [https://www.dropbox.com/s/2hvnp9m0u48ax81/OnimushaEnhanced_0.1.zip Original] - [https://www.moddb.com/games/onimusha-3-demon-siege/downloads/onimusha-enhanced-v01 Mirroir]
| [https://www.dropbox.com/s/2hvnp9m0u48ax81/OnimushaEnhanced_0.1.zip Original] - [https://www.moddb.com/games/onimusha-3-demon-siege/downloads/onimusha-enhanced-v01 Mirror]
|-
|-
| Onimusha 3 Widescreen Fix
| Onimusha 3 Widescreen Fix
| d0789eb
| d0789eb
| '''Inconnu'''
| '''Unknown'''
| [https://github.com/ThirteenAG ThirteenAG]
| [https://github.com/ThirteenAG ThirteenAG]
| [https://github.com/ThirteenAG/WidescreenFixesPack/tree/master/source/Onimusha3.WidescreenFix GitHub]
| [https://github.com/ThirteenAG/WidescreenFixesPack/tree/master/source/Onimusha3.WidescreenFix GitHub]
Line 32: Line 32:
| Onimusha3Patch
| Onimusha3Patch
| N/A
| N/A
| En cours
| In development
| [[User:Xydion|Xydion]]
| [[User:Xydion|Xydion]]
| [https://github.com/xaviermonin/Onimusha3Patch GitHub]
| [https://github.com/xaviermonin/Onimusha3Patch GitHub]
| Indisponnible
| Unavailable
|-
|-
| Onimusha 3: RE
| Onimusha 3: RE
| N/A
| N/A
| En cours
| In development
| [[User:GGLinnk|GGLinnk]]
| [[User:GGLinnk|GGLinnk]]
| [https://github.com/Virtual-World-RE/O3RE GitHub]
| [https://github.com/Virtual-World-RE/O3RE GitHub]
| Indisponnible
| Unavailable
|}
|}


== Astuces ==
== Tips ==
Pour désactiver l'intro (logo Ubisoft), supprimez le fichier logo.avi du dossier Image/movie.
To "disable" the intro (Ubisoft logo), delete the logo.avi file from the Image/movie folder.


== Les fichiers du jeu ==
== Game Files ==


=== Le fichier de sauvegarde ===
=== Saves ===


Le jeu possède un fichier unique de sauvegarde pour les 9 profils de sauvegarde.<br>
The game has a single save file for all 9 save profiles.<br>
Le jeu ne semble pas vouloir sauvegarder certains paramètres essentiels tel que la résolution.
The game does not seem to want to save some essential parameters such as the resolution.


Le fichier de sauvegarde se trouve dans <code>/save/SAVE</code> a la racine du dossier du jeu (Par défaut : <code>C:\Program Files (x86)\CAPCOM\ONIMUSHA3\</code> ou <code>C:\Program Files\CAPCOM\ONIMUSHA3\</code> sur Windows 32 Bits)
The backup file is located in <code>/save/SAVE</code> at the root of the game file (Default : <code>C:\Program Files (x86)\CAPCOM\ONIMUSHA3\</code> or <code>C:\Program Files\CAPCOM\ONIMUSHA3\</code> on 32bit version of Windows)


==== Structure du fichier de sauvegarde ====
==== Save data structure ====


{| class="wikitable"
{| class="wikitable"
! Adresse
! Adress
! Ordre
! Order
! Type
! Type
! Description
! Description
Line 68: Line 68:
| Little-Endian
| Little-Endian
| U32 ?
| U32 ?
| Nombre de sauvagardes (SLOT 1)
| Number of saves (SLOT 1)
|}
|}


==== Fonctions qui font appel au fichier de sauvegarde ====
==== Functions that works with the backup file ====


'''Note: Les adresses données ici correspondent a des adresses générés par IDA Pro 7.5'''<br>
'''Note: The addresses given here correspond to addresses generated by IDA Pro 7.5'''<br>
La fonction a l’adresse <code>0x555700</code> est constamment appelé lors de l’utilisation de <code>aSave</code><br>
The function at address <code>0x555700</code> is constantly called when using <code>aSave</code><br>
<code>aSave</code> est la variable globale qui contient la chaîne de caractère <code>/SAVE/</code>
<code>aSave</code> is the global variable that contains the string <code>/SAVE/</code>.


{| class="wikitable"
{| class="wikitable"
! Adresse
! Adress
! Nom de la fonction
! Function name
! Offset d'instruction
! Instruction offset
|-
|-
| 0x555980
| 0x555980
Line 111: Line 111:
|}
|}


=== Fait intéressants ===
=== Interesting facts ===
L'archive AFS ('''IMAGE.AFS''') de la version PS2, une fois extraite et trié, possède les même fichiers que ceux présent dans les dossiers du dossier '''Image''' de la version PC.
The AFS archive ('''IMAGE.AFS''') of the PS2 version, once extracted and sorted, has the same files as those present in the folder ''Image'' of the PC version.
Ces fichiers semblent majoritairement compatible bien que le contenu de certains d'entre eux ne chargent pas, notamment certaines images.
These files seem to be mostly compatible although the content of some of them does not load, especially some images.
L'archive AFS contient également des fichiers .irx (Libraire Dynamique pour PS2) ainsi qu'un ioprp280.img qui ne font pas parti de la version PC.
The AFS archive also contains .irx files (Dynamic Librarian for PS2) and an ioprp280.img which are not part of the PC version.
Aussi, les fichiers de la PS2 contiennent 5 fichiers audio non présent des versions PC.
Also, the PS2 files contain 5 audio files not present in the PC versions.


== Versions du jeu ==
== Game versions ==


=== PlayStation 2 ===
=== PlayStation 2 ===
{| class="wikitable"
{| class="wikitable"
! Build
! Build
! Date de Build
! Build date
! Date de sortie
! Release date
! Région
! Region
|-
|-
| Release
| Release
| Inconnue
| Unknown
| 26 février 2004
| February 26, 2004
| JAP
| JAP
|-
|-
| Release
| Release
| 9 mars 2004
| 9 mars 2004
| 27 avril 2004
| April 27, 2004
| US (NA)
| US (NA)
|-
| Release
| Unknown
| July 8, 2004
| EUR
|-
|-
| Prototype
| Prototype
| 18 mars 2004
| March 18, 2004
| 20 mars 2021 (leak)
| March 20, 2021 (leak)
| US (NA)
| US (NA)
|-
| Release
| Inconnue
| 8 juillet 2004
| EUR
|}
|}


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{| class="wikitable"
{| class="wikitable"
! Build
! Build
! Date de build
! Build date
! Date de sortie
! Release date
! Région
! Region
! SecuROM
! SecuROM
|-
|-
| Release
| Release
| N/A
| N/A
| 25 novembre 2005
| November 25, 2005
| JAP
| JAP
| N/A
| N/A
|-
|-
| R 1.0.0.3
| R 1.0.0.3
| 12 janvier 2006
| January 12, 2006
| 24 février 2006
| February 24, 2006
| EUR
| EUR
| SecuROM 7
| SecuROM 7
|-
|-
| R 1.1.0.0
| R 1.1.0.0
| 01 mars 2006
| March 1, 2006
| Mars 2006
| Mars 2006
| EUR
| EUR
Line 174: Line 174:
|-
|-
| Release
| Release
| 31 octobre 2005
| October 31, 2005
| 16 mars 2006
| March 16, 2006
| US (NA)
| US (NA)
| Non
| Non
|-
|-
| Demo
| Demo
| 04 octobre 2005
| Octobre 4, 2005
| 2005 / 2006 ?
| 2005 / 2006 ?
| JAP
| JAP
Line 187: Line 187:
| Release
| Release
| N/A
| N/A
| 22 aout 2007
| August 22, 2007
| International (Steam)
| International (Steam)
| N/A
| N/A

Revision as of 15:46, 23 August 2022

Les recherches sont en cours, les informations affichées ici peuvent être erronées !

Onimusha 3: Demon Siege is a hack-and-slash action-adventure video game developed and published by Capcom.

Game Patches

Name Version Status Programmer Source Code Download
OnimushaEnhanced 0.1 (Unstable) Abandoned KleinGulo Unavailable Original - Mirror
Onimusha 3 Widescreen Fix d0789eb Unknown ThirteenAG GitHub GitHub
Onimusha3Patch N/A In development Xydion GitHub Unavailable
Onimusha 3: RE N/A In development GGLinnk GitHub Unavailable

Tips

To "disable" the intro (Ubisoft logo), delete the logo.avi file from the Image/movie folder.

Game Files

Saves

The game has a single save file for all 9 save profiles.
The game does not seem to want to save some essential parameters such as the resolution.

The backup file is located in /save/SAVE at the root of the game file (Default : C:\Program Files (x86)\CAPCOM\ONIMUSHA3\ or C:\Program Files\CAPCOM\ONIMUSHA3\ on 32bit version of Windows)

Save data structure

Adress Order Type Description
0x020C3C Little-Endian U32 ? Number of saves (SLOT 1)

Functions that works with the backup file

Note: The addresses given here correspond to addresses generated by IDA Pro 7.5
The function at address 0x555700 is constantly called when using aSave
aSave is the global variable that contains the string /SAVE/.

Adress Function name Instruction offset
0x555980 N/A +AF
0x555A90 N/A +AF
0x555BA0 N/A +88
0x5576E0 N/A +9F
0x557FC0 N/A +255
0x559010 N/A +FC
0x559010 N/A +281

Interesting facts

The AFS archive (IMAGE.AFS) of the PS2 version, once extracted and sorted, has the same files as those present in the folder Image of the PC version. These files seem to be mostly compatible although the content of some of them does not load, especially some images. The AFS archive also contains .irx files (Dynamic Librarian for PS2) and an ioprp280.img which are not part of the PC version. Also, the PS2 files contain 5 audio files not present in the PC versions.

Game versions

PlayStation 2

Build Build date Release date Region
Release Unknown February 26, 2004 JAP
Release 9 mars 2004 April 27, 2004 US (NA)
Release Unknown July 8, 2004 EUR
Prototype March 18, 2004 March 20, 2021 (leak) US (NA)

Windows

Build Build date Release date Region SecuROM
Release N/A November 25, 2005 JAP N/A
R 1.0.0.3 January 12, 2006 February 24, 2006 EUR SecuROM 7
R 1.1.0.0 March 1, 2006 Mars 2006 EUR SecuROM 7
Release October 31, 2005 March 16, 2006 US (NA) Non
Demo Octobre 4, 2005 2005 / 2006 ? JAP Non
Release N/A August 22, 2007 International (Steam) N/A