No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
''This article is about Gotcha Force ARC file format and ongoing researchs on it.'' | ''This article is about Gotcha Force ARC file format and ongoing researchs on it.'' | ||
{{Research | 3| Research on how the header works and how the file interacts is needed.< }} | |||
ARC seems to be the diminutive of '''arc'''hive. | ARC seems to be the diminutive of '''arc'''hive. | ||
Line 43: | Line 40: | ||
* nwld02_mdl.arc | * nwld02_mdl.arc | ||
[[ | [[File:Array 0 nwld00 mdl.arc.png.png|300px]] [[File:Array_0_nwld01_mdl.arc.png|300px]] [[File:Array 0 nwld02 mdl.arc.png|300px]] | ||
All header of the "afs_data.afs" have been verified without decompress using automated scripts. [[PZZ (Gotcha Force)|PZZ]] files havn't been verified except for HSD models. ARC files seems to use this informations. "Archive_Parse: Byte-Order mismatch" is referenced twice in the code (USA/NTSC [[DOL (Gotcha Force)|dol]] version) boot.dol at addresses 8004d548 and 80006c88. | All header of the "afs_data.afs" have been verified without decompress using automated scripts. [[PZZ (Gotcha Force)|PZZ]] files havn't been verified except for HSD models. ARC files seems to use this informations. "Archive_Parse: Byte-Order mismatch" is referenced twice in the code (USA/NTSC [[DOL (Gotcha Force)|dol]] version) boot.dol at addresses 8004d548 and 80006c88. |
Revision as of 18:27, 12 September 2022
This article is about Gotcha Force ARC file format and ongoing researchs on it.
This file format needs a lot of research. Research on how the header works and how the file interacts is needed.< |
ARC seems to be the diminutive of archive.
Format
In the main executable boot.dol we found the debug string "Archive_Parse: Byte-Order mismatch" related to HSD (HAL SysDolphin) archives. The "Super Smash Bros. Melee" GameCube community has reversed this HSD lib function (Gotcha Force use not the same HSD lib version):
All ARC files named with _mdl in their title are HSD models.
Header
The HSD header seems to match others ARC headers:
typedef struct _HSD_ArchiveHeader { u32 file_size; // 0x00 u32 data_size; // 0x04 u32 nb_reloc; // 0x08 u32 nb_public; // 0x0C u32 nb_extern; // 0x10 u8 version[4]; // 0x14 u32 pad[2]; // 0x18 In debugging there is 4 bytes pad / not 2 } HSD_ArchiveHeader;
Observations
Unused textures
In the afs_data.afs (USA/NTSC version) we find 3 unused textures which have possibly been used in the game demo:
- nwld00_mdl.arc
- nwld01_mdl.arc
- nwld02_mdl.arc
All header of the "afs_data.afs" have been verified without decompress using automated scripts. PZZ files havn't been verified except for HSD models. ARC files seems to use this informations. "Archive_Parse: Byte-Order mismatch" is referenced twice in the code (USA/NTSC dol version) boot.dol at addresses 8004d548 and 80006c88.
- 8004d548 is called when starting the game. We get HSD_archiveParse(*bufferDest=r3=0x81489c40, *bufferSrc=r4=0x80f2b1c0, len?=r5=0x4d7b). We found back arg (*bufferSrc) as a pointer to an ARC file like.