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Revision as of 22:14, 6 September 2022 by Algoflash (talk | contribs)

← Gotcha Force

This section is currently being written.
More research is needed and some paragraphs may be wrong.

MDT files are similar to PZZ files, with a header of 0x800 / 2048 bytes including :

  • the number of files (uint32 big endian)
  • the file size / 0x800 for each file

It is possible to unpack and repack .mdt files with the pzztool.py tool. Unlike pzz, the internal files of .mdt are packaged and not compressed.

  • 000 dat file contains at first sight all texts of the game (Related to all dat file, not only one).
  • 001 TPL including an alphanumeric alphabet used by the dat file

dat file header:

  • 4 bytes - header_length
  • 4 bytes - symbols_count # number of symbols contained in the tpl
  • 2 bytes - offsets for each symbol - in the file relative to after the header (array)

dat file block 1:

  • 4 bytes - offset where the next block begin
  • 4 bytes - unknown

dat file block 2:

  • 4 bytes - uint32 - list of offsets relative to this file ?

Virtual World RE has developed the python script pzztool.py to manipulate MDT files and their internal files.


PGCD of MDT file sizes: 2048 / 0x800