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This article is about the BNR file format.


This file format is almost completely documented.
The structure of this file is well known.


BNR file (Banner file format) is a file used for instance in the cube menu when inserting a disc in menu mode.

From yagcd:

Offset Length Description
0x0 0x4 Magic Word "BNR1" (US/JP) or 'BNR2' (EU)
0x4 0x1c padding zeroes
0x20 0x1800 Graphical Data (Pixel-format is RGB5A1)
0x1820 0x20 Gamename (*)
0x1840 0x20 Company/Developer (*)
0x1860 0x40 Full Game Title (*)
0x18a0 0x40 Company/Developer Full name, or description (*)
0x18e0 0x80 Game Description (*)

(*) All Text is all stored in either SHIFT-JIS or ASCII, depending on the region of the Game.

Note: In the filesystem of European Games with multi-lingual text there may be several .bnr files (opening.bnr, openingUS.bnr, openingEU.bnr, openingJP.bnr). The opening.bnr is a BNR2 file, it is just like a regular BNR file, except that the metadata at the end repeats several times in different languages. 0x1820 through 0x1960 are the first, and it continues in blocks of 0x0140.