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[[Gotcha Force | ← Gotcha Force]] | |||
''This article is about the BNR file format.'' | |||
{{Research | 1| The structure of this file is well known. }} | |||
[http://hitmen.c02.at/files/yagcd/yagcd/chap14.html BNR] file (Banner file format) is a file used for instance in the cube menu when inserting a disc in menu mode. | |||
From yagcd: | |||
{| class="wikitable" | |||
! Offset !! Length !! Description | |||
|- | |||
| 0x0 || 0x4 || Magic Word "BNR1" (US/JP) or 'BNR2' (EU) | |||
|- | |||
| 0x4 || 0x1c || padding zeroes | |||
|- | |||
| 0x20 || 0x1800 || Graphical Data (Pixel-format is RGB5A1) | |||
|- | |||
| 0x1820 || 0x20 || Gamename (*) | |||
|- | |||
| 0x1840 || 0x20 || Company/Developer (*) | |||
|- | |||
| 0x1860 || 0x40 || Full Game Title (*) | |||
|- | |||
| 0x18a0 || 0x40 || Company/Developer Full name, or description (*) | |||
|- | |||
| 0x18e0 || 0x80 || Game Description (*) | |||
|- | |||
|} | |||
(*) All Text is all stored in either SHIFT-JIS or ASCII, depending on the region of the Game. | |||
Note: In the filesystem of European Games with multi-lingual text there may be several .bnr files (opening.bnr, openingUS.bnr, openingEU.bnr, openingJP.bnr). The opening.bnr is a BNR2 file, it is just like a regular BNR file, except that the metadata at the end repeats several times in different languages. 0x1820 through 0x1960 are the first, and it continues in blocks of 0x0140. | |||
[[Category:File format]] | |||
[[Category:Gotcha Force]] |
Latest revision as of 13:30, 7 October 2023
This article is about the BNR file format.
This file format is almost completely documented. The structure of this file is well known. |
BNR file (Banner file format) is a file used for instance in the cube menu when inserting a disc in menu mode.
From yagcd:
Offset | Length | Description |
---|---|---|
0x0 | 0x4 | Magic Word "BNR1" (US/JP) or 'BNR2' (EU) |
0x4 | 0x1c | padding zeroes |
0x20 | 0x1800 | Graphical Data (Pixel-format is RGB5A1) |
0x1820 | 0x20 | Gamename (*) |
0x1840 | 0x20 | Company/Developer (*) |
0x1860 | 0x40 | Full Game Title (*) |
0x18a0 | 0x40 | Company/Developer Full name, or description (*) |
0x18e0 | 0x80 | Game Description (*) |
(*) All Text is all stored in either SHIFT-JIS or ASCII, depending on the region of the Game.
Note: In the filesystem of European Games with multi-lingual text there may be several .bnr files (opening.bnr, openingUS.bnr, openingEU.bnr, openingJP.bnr). The opening.bnr is a BNR2 file, it is just like a regular BNR file, except that the metadata at the end repeats several times in different languages. 0x1820 through 0x1960 are the first, and it continues in blocks of 0x0140.