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BNR (File format): Difference between revisions

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''This article is about the BNR file format.''
''This article is about the BNR file format.''
{{Research | 1| The structure of this file is well known. }}


[http://hitmen.c02.at/files/yagcd/yagcd/chap14.html BNR] file (Banner file format) is a file used for instance in the cube menu when inserting a disc in menu mode.
[http://hitmen.c02.at/files/yagcd/yagcd/chap14.html BNR] file (Banner file format) is a file used for instance in the cube menu when inserting a disc in menu mode.
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(*) All Text is all stored in either SHIFT-JIS or ASCII, depending on the region of the Game.
(*) All Text is all stored in either SHIFT-JIS or ASCII, depending on the region of the Game.


note: In the filesystem of european Games with multi-lingual text there may be several .bnr files (opening.bnr, openingUS.bnr, openingEU.bnr, openingJP.bnr). The opening.bnr is a BNR2 file, it is just like a regular BNR file, except that the metadata at the end repeats several times in different languages. 0x1820 through 0x1960 are the first, and it continues in blocks of 0x0140.
Note: In the filesystem of European Games with multi-lingual text there may be several .bnr files (opening.bnr, openingUS.bnr, openingEU.bnr, openingJP.bnr). The opening.bnr is a BNR2 file, it is just like a regular BNR file, except that the metadata at the end repeats several times in different languages. 0x1820 through 0x1960 are the first, and it continues in blocks of 0x0140.


[[Category:File format]]
[[Category:File format]]
[[Category:Gotcha Force]]
[[Category:Gotcha Force]]

Latest revision as of 13:30, 7 October 2023

← Gotcha Force

This article is about the BNR file format.


This file format is almost completely documented.
The structure of this file is well known.


BNR file (Banner file format) is a file used for instance in the cube menu when inserting a disc in menu mode.

From yagcd:

Offset Length Description
0x0 0x4 Magic Word "BNR1" (US/JP) or 'BNR2' (EU)
0x4 0x1c padding zeroes
0x20 0x1800 Graphical Data (Pixel-format is RGB5A1)
0x1820 0x20 Gamename (*)
0x1840 0x20 Company/Developer (*)
0x1860 0x40 Full Game Title (*)
0x18a0 0x40 Company/Developer Full name, or description (*)
0x18e0 0x80 Game Description (*)

(*) All Text is all stored in either SHIFT-JIS or ASCII, depending on the region of the Game.

Note: In the filesystem of European Games with multi-lingual text there may be several .bnr files (opening.bnr, openingUS.bnr, openingEU.bnr, openingJP.bnr). The opening.bnr is a BNR2 file, it is just like a regular BNR file, except that the metadata at the end repeats several times in different languages. 0x1820 through 0x1960 are the first, and it continues in blocks of 0x0140.