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BNR (File format): Difference between revisions

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[[Gotcha Force | ← Gotcha Force]]
[[Gotcha Force | ← Gotcha Force]]


Le fichier [http://hitmen.c02.at/files/yagcd/yagcd/chap14.html BNR] (Banner file format) est un fichier de bannière. Il faudrait vérifier si ce format est identique pour l'ensemble des jeux GameCube, ou s'il en existe différentes versions.
[http://hitmen.c02.at/files/yagcd/yagcd/chap14.html BNR] file (Banner file format) is a file used for instance in the cube menu when inserting a disc in menu mode.
 
From yagcd:
 
{| class="wikitable"
! Offset !! Length !! Description
|-
| 0x0 || 0x4 || Magic Word "BNR1" (US/JP) or 'BNR2' (EU)
|-
| 0x4 || 0x1c || padding zeroes
|-
| 0x20 || 0x1800 || Graphical Data (Pixel-format is RGB5A1)
|-
| 0x1820 || 0x20 || Gamename (*)
|-
| 0x1840 || 0x20 || Company/Developer (*)
|-
| 0x1860 || 0x40 || Full Game Title (*)
|-
| 0x18a0 || 0x40 || Company/Developer Full name, or description (*)
|-
| 0x18e0 || 0x80 || Game Description (*)
|-
|}
 
(*) All Text is all stored in either SHIFT-JIS or ASCII, depending on the region of the Game.
 
note: In the filesystem of european Games with multi-lingual text there may be several .bnr files (opening.bnr, openingUS.bnr, openingEU.bnr, openingJP.bnr). The opening.bnr is a BNR2 file, it is just like a regular BNR file, except that the metadata at the end repeats several times in different languages. 0x1820 through 0x1960 are the first, and it continues in blocks of 0x0140.


[[Category:File format]]
[[Category:File format]]
[[Category:Gotcha Force]]
[[Category:Gotcha Force]]

Revision as of 08:13, 7 September 2022

← Gotcha Force

BNR file (Banner file format) is a file used for instance in the cube menu when inserting a disc in menu mode.

From yagcd:

Offset Length Description
0x0 0x4 Magic Word "BNR1" (US/JP) or 'BNR2' (EU)
0x4 0x1c padding zeroes
0x20 0x1800 Graphical Data (Pixel-format is RGB5A1)
0x1820 0x20 Gamename (*)
0x1840 0x20 Company/Developer (*)
0x1860 0x40 Full Game Title (*)
0x18a0 0x40 Company/Developer Full name, or description (*)
0x18e0 0x80 Game Description (*)

(*) All Text is all stored in either SHIFT-JIS or ASCII, depending on the region of the Game.

note: In the filesystem of european Games with multi-lingual text there may be several .bnr files (opening.bnr, openingUS.bnr, openingEU.bnr, openingJP.bnr). The opening.bnr is a BNR2 file, it is just like a regular BNR file, except that the metadata at the end repeats several times in different languages. 0x1820 through 0x1960 are the first, and it continues in blocks of 0x0140.